Inventory Added!
I have to say, I'm really enjoying this method of iterating across the project in broad strokes. There's something satisfying about seeing how all of the pieces fit together, even though none of them fully work yet. Yesterday and today, I managed to get the inventory into the game. The ticket said:
"When you press the Inventory Button, a menu appears with all of the items in your inventory"
This was my first time building any kind of inventory system in a game! It went pretty well. The Inventory is a pretty simple class that keeps track of each of the UI elements for inventory images & counts, & the actual inventory with methods to Add or Remove an Item from the Inventory. The Items themselves consist of a sprite for the UI, a count (usually one), and a 3D game object. Here are the game objects for the inventory items above.
You can't actually pick anything up yet (or even move, for that matter) but you sure as hell almost can!
Next Up: A fucking floor!
- Gege
Neighbor Neighbor
A Relationship Building Neighbor Simulation
Status | Canceled |
Author | Luci Moon |
Genre | Simulation |
Tags | Cute, neighborhood, quirky, task |
More posts
- Holdable ItemsJun 18, 2018
- Animation Update!Jun 17, 2018
- Let there be day!.. and night!Jun 08, 2018
- Pickups, Time, Shitty AI!Jun 03, 2018
- Land, Mountains, MovementJun 01, 2018
- House is done enough!May 26, 2018
- House WorkMay 25, 2018
- Next Door!May 23, 2018
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