Animation Update!
I'm back baby!
I was feeling pretty burnt out for about a week. I'd been working pretty hard at work and working hard on this game at night. It's always just a matter of time. I took a much welcomed break, hung out with a friend and got some guitar practice in.
I rigged and animated the neighbors today. I'll share a little bit of my process building a run cycle.
First, I keyframe the alternate crossing positions. These gifs aren't perfectly looped, btw :)
Then I just start filling in all the poses in between, one pair at a time. I forget what this pose is called, but it's the peak of the run. It's the keyframe where we're airborne.
Then I pose the keyframes between those:
Sorry these are all so jumpy :D
This run is working for me so far. All of the poses feel good. but it's a little robotic.
To add a little life, I add secondary motion in the head and give a little twist in the spine.
Now that's a great run cycle! Lil' chub chub.
And of course, I threw it into the game!
Next Up: Holdable Items!
Love,
Gabe
Neighbor Neighbor
A Relationship Building Neighbor Simulation
Status | Canceled |
Author | Luci Moon |
Genre | Simulation |
Tags | Cute, neighborhood, quirky, task |
More posts
- Holdable ItemsJun 18, 2018
- Let there be day!.. and night!Jun 08, 2018
- Pickups, Time, Shitty AI!Jun 03, 2018
- Land, Mountains, MovementJun 01, 2018
- Inventory Added!May 30, 2018
- House is done enough!May 26, 2018
- House WorkMay 25, 2018
- Next Door!May 23, 2018
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